I spent a hugely enjoyable afternoon at the firm's Cambridge offices with David, discussing the science which goes into games, his worries about whether Britain is producing enough of those scientists, and finally persuading him to have a quick play with something which, nearly 30 years ago, took the art of gaming onto a whole new level.įor a whole generation, Elite, created by Braben and his fellow Cambridge student Ian Bell, is what first turned them into gamers, hunched over their BBC Micros for hours at a time. Later traders learn that every system have at least one gas planet that could be used to evade pursuiters and are perfect for "discret" trades.And, while the BBC does of course take an impartial view of these matters, I am hoping that someone who represents the best of Britain's games sector walks away with at least one of those golden masks.ĭavid Braben's company, Frontier, has been nominated for two BAFTAs for its work on Kinectimals, a family game which was one of the launch titles for Microsoft's Xbox Kinect system. Some time later the 1st miners start testing their atmospheric jumps possible and find that only giant gas planets allow a safe operation. Plot: New improvement being rumored of new improvement on jump drives and nav computer would allow atmospheric jumps possible. I also propose 1st such planets "discovered" to be named Allonia. Maybe possible to mine, with a special beam that works from 5000m.Īnother advantage: due frequent eletric storms, radar is way less effective, and "Ppl jumped to Xn" only shows from 100m. (MAYBE) Put a HUGE ROID at one "corner" of sector. And it cannot withstand entry heating, simply spaceships are not prepared for that and nav computer will prevent it, Instead, jump in. ships engines cannot overcome gravitational pull, so you have to jump away. No atmospheric/space transition possible. Make planet huge, occuping exactly 1 sector. you do not sense the movement of roids, because they are in orbit, and you are in orbit, meaning that you move together, and sense of movement is based on the delta of your movement vs their movement. this is a common feature of advance stellar cartography. The system/sector maps show planets as stationary, because by design, the actual movement of planets and roids is accounted for and canceled by the coordinate system of the system/sector map. no one would ever fly around one in a vo style ship. I don't think you really comprehend the size of even an earth sized planet. the devs might be able to create a very large "roid" and offset it so you warp in next to one side, and add an "atmosphere" to the entire sector. for one thing, the size of the triangle used to build it might be so large that at any point on the planet it would look perfectly flat, unless you where at a point where two or more triangles met, which might look like a crest or triangular mountain. Some consideration might be needed for something the size of a planet. The devs try to limit the graphics load of any given sector. Sorry if the posts a little mess.if you have any. Heres a Link to the game (Oolite, its free) Well i got the whole idea while playing agame called s old.very old, but i gotta say its got a few things that VO should pick up and develop further (like for example flying to the sun and insinerating yourself, lots of fun) Also racing could be help on planets and so on.AND i do not really want the planets to have anything on em.i just want em to be there. I belive that renderd planets would add tpo the gameplay, for example fi your are running from a pirate in a sector with a gas giant, you think damn im not gonna loose this guy, but then go for diving into the gas planet and atempting to loose the rat in there. I know that it would require sectors with planets in them to be made into one (cause many times the planet streches over 4 or more sectors). In world renderd planets.I would like them and having them would open a miriad of possibilities (and a inworld rendern sun).
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